Fools on a Journey: a Game of Teamwork, Rules, and Failure -or- A Treatise on the Divination of Betrayal
A downloadable game
Welcome! Come weave a tale, think about your feelings, look at some pictures.
In this game, some number of people collectively and competitively narrate one of many series of events that all follow the same pattern (from card 0, The Fool, to card 21, The World). This is a journey of self-discovery, of regular discovery, of exploration, and of potentially catastrophic failure.
The game focuses on interpretation of the cards intersecting with the characters' motivations to create interesting new stories, with very simple character-building based off a prisoners' dilemma-esque minigame, basing the story on the results of a semi-competitive card game between the players.
Influences come from Mobile Frame Zero: Firebrands by Meguey & Vincent Baker, Kingdom and Follow by Ben Robbins, Big Gay Orcs and Honey Heist by Grant Howitt, Hedgewitch Tales and Wisp by Adela Grace and The Quiet Year by Avery Alder.
|Tags||One-page, story-game, Tarot|
|Average session||A few hours|
In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
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